Effectiveness of an online vaccine misinformation game for Arabic-speaking Australians: a randomized controlled trial
Sophie Vasiliadis e outros, 2026 · Frontiers in Public Health
The Arabic-adapted Cranky Uncle vaccine misinformation game produced a small, statistically non-significant increase in institutional trust immediately post-intervention relative to a control video.
Estimativa · Institutional trust score (0–30)
0,300 [-0,600; 1,20]
score points on 0-30 scale
p: 0.49
- Desenho
- Experimento aleatório. Individual randomized controlled trial (1:1 allocation)
- População
- Arabic-speaking residents aged 16 and older in Australia (primarily Victoria), October 2024 to January 2025
- Amostra
- 198 · individuals (100 intervention, 98 control)
Onde está o número
Table 2, row 'Immediately post intervention: Institutional trusta', column 'Adjusted mean difference (95% CI)'
Institutional trusta | 18.8 (18.1, 19.4) | 18.5 (17.8, 19.1) | 0.3 (−0.6, 1.2) | 0.49
Contexto
What changed: Participants played Cranky Uncle – Vaccine (Arabic), a 10–30 minute gamified psychological inoculation app teaching players to detect vaccine misinformation fallacies. Comparison: An online educational climate change video with Arabic subtitles. Limits: Significant drop-out in the intervention arm (27% immediately, 54% at 3 weeks) and non-validated outcome measures in Arabic.
Caminho no grafo
- FamíliaInformação e persuasão
- TipoCampanha de informação
- MecanismoInformação, contato e atitudes sociais
- ResultadoConfiança nas instituições
- EixoRedes
MAGI só cita evidência deste instrumento
Lugares do estudo
- Australia · País · AU
- Licença
- CC-BY
- Revisão
- Extraído por máquina, não revisadoExtraído por: gemini-3.8-flash, 2026-10-23